AI Insights · Timothy · September 2024
Top 5 Platformer Games Performance in Ireland, Q3 2024
Explore the performance trends of the top platformer games in Ireland during Q3 2024, with insights into downloads, revenue, and user engagement.
In the third quarter of 2024, the top 5 platformer games in Ireland showcased varied performance metrics across downloads, revenue, and user engagement. Here's a closer look at each game's performance based on data from Sensor Tower.
Geometry Dash Lite from RobTop Games AB saw fluctuating revenue, starting at approximately $322 in early July and ending at around $204 by the end of September. Downloads peaked mid-July with 5.5K, before gradually declining to about 1.8K by the end of the quarter. Weekly active users followed a similar trend, peaking at 33.2K and then decreasing to 25.2K.
Subway Surfers, published by Sybo Games ApS, experienced a revenue increase in August, reaching $432, but ended September at $345. Downloads showed an initial peak in July with 3.9K, followed by a decline to 2.1K at the quarter's end. Despite this, weekly active users remained relatively stable, maintaining numbers above 48.4K throughout the quarter.
Going Balls by SUPERSONIC STUDIOS LTD had modest revenue figures, fluctuating between $39 and $88. Downloads witnessed a peak of 2.8K in late August, with weekly active users also increasing around the same period, reaching up to 13.3K before stabilizing at around 10.9K by the end of September.
Build A Queen, another title from SUPERSONIC STUDIOS LTD, reported minimal revenue, with the highest being $10 in mid-August. Downloads were consistent, ranging from 1.1K to 1.6K. Weekly active users showed a slight increase, peaking at 21.4K in late August before settling at 20.1K by the end of the quarter.
Finally, Stumble Guys by Scopely, Inc. experienced steady revenue figures, with a peak of $963 in early August and a drop to $602 by September's end. Downloads saw a small peak in late July with 1.5K, while weekly active users showed a consistent decline from 9.4K to 7.7K over the quarter.
These insights highlight the dynamic nature of user engagement and monetization strategies in the platformer game category. For more detailed insights, visit Sensor Tower.